Jul Dev Log -- Regional Competition, Workout Polish, Gym Rats
The demo is turning into a playable vertical slice with regional competition, clearer fatigue feedback, and NPC gym rats taking over equipment.
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Jun Dev Log — You Only Get What You Train
Three things shipped this month for Ego Lifting Simulator: muscle growth driven by what you actually train, a stamina effect, and character selection.
I sold 450 copies of my first Steam game. Here's what I learned.
450 copies, $1,500 gross. Not a success story — but it cost me enough to be worth writing down what it taught me.
My Self-Taught Blender Pipeline for a Weight Lifting Game Character
How I built a Blender character pipeline from scratch — low poly base, shape keys for muscle growth, inner lines, per-muscle flush effect, and facial expressions — for Ego Lifting Simulator.
This month was about polishing the demo into a playable vertical slice.
Three things shipped: regional competition, clearer workout fatigue, and NPC gym rats that make the gym feel alive.
1. Regional Competition
The regional competition is now in.
You have 8 to 10 in-game days before the meet. Push hard, manage your life and lifting balance, and build as much power as you can before D-day.

2. Character Workout Polish
The character now shows fatigue more clearly during workouts:
- Wobble increases as stamina drops.
- Sweat kicks in during the set.

3. NPC Gym Rats
NPC gym rats are now live in the gym.
They train, move around, and most importantly, occupy equipment. Secure your station before they do.

The demo is getting even closer. If you want to play it the moment it drops, wishlist Ego Lifting Simulator on Steam:
Dev updates
Want to get dev updates directly in your inbox? I am putting together an email list for anyone who wants to follow the build.