
I sold 450 copies of my first Steam game. Here's what I learned.
450 copies, $1,500 gross. Not a success story — but it cost me enough to be worth writing down what it taught me.
Solo dev · Steam games · Writing
Dev logs, finance notes, and dispatches from building games solo on Steam.

450 copies, $1,500 gross. Not a success story — but it cost me enough to be worth writing down what it taught me.
How I built a Blender character pipeline from scratch — low poly base, shape keys for muscle growth, inner lines, per-muscle flush effect, and facial expressions — for Ego Lifting Simulator.
Dumbbell Curl, Military Squat, Bench Press, and Pull-Up are in. They are physics-driven, with failure states coming next.

A reflection on my first 6 months of full-time indie game development, sharing my routine and lessons learned.

